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22ers was part of a mammoth Transmedia storytelling project consisting in 3 interactive experiences on and offline.
Unfortunately, all the projects got to a stop.
The game I was responsible to design takes up on the aftermath of a post-apocaliptic London. After a careful study of the original script, I developed and expanded the storyworld of the movie "the Mask of the Red Death" by creating new characters and story lines interwoven but independent to the movie.
In Script you will find the 3rd draft of the 22ers online game experience.